The Dragonsbane Knights
Skorad Brewthane (Fighter)
10th-Level Medium Hill-Dwarf Fighter
Armor Class: 19 (Chain Mail)
Hit points: 124 (124)
Qatana: 60 ft, 12 hp (12 hp)
Shadowfax: 1 hp
Proficiency Bonus: +4
Speed: 25 ft (five squares)
Alignment: Neutral Good
Language: Common, Dwarvish
Strength – 20 (1)
Constitution – 16 (1)
Wisdom – 14 (+2)
Charisma – 8(-1)
Melee Attack: DOPE Battleaxe (+9 to hit; 1d8 + 3 slashing). When you score a critical hit with this weapon, roll 1d12 for the additional damage instead of 1d8.
Melee or Ranged Attack: Light Hammer (ranged 20/60 ft; +7 to hit; 1d6 + 3 bludgeoning)
Chain Mail, Shield, Battle-axe (2), Light Hammers (4), Animal Ring (+2), Riding Ram Qatana 12hp (8), Hedgehog Shadowfax, Clothes, Healer’s Kit, Backpack, Bedroll, Belt Pouch, Bone Dice (2), Crowbar, Hempen Rope (50ft), Lucky Charm, Mess Kit, Dead Dragon, Rations (4 days), Waterskin, Pitons (10), Spade, Whetstone, Bone Dice with Skulls (2), Playing Cards, Chess Set, 1700` gp, 3 sp, shiny gem
Dark Vision. You can see in darkness within 60 feet of you as if it were dim light. When you do so, your vision is in black and white.
Dwarven Resilience. You have advantage on saving throws against poison, and you have resistance against poison damage.
Dwarven Toughness. Your hit point maximum increased by one, and it increases by 1 every time you gain a level. Aditionally, whenever you roll Hit Dice during a rest, you regain 1 extra hit point for each Hit Dice you roll.
Stonecunning. You know stonework. Aditionally, when exploring underground environments, you cannot become lost. You gain double your proficiency bonus for history of stones.
Brewer You have proficiency in brewing.
*Proficiencies*Insight and Perception
Action Surge. On your turn you can take an additional action. If you do so you must complete a short rest or a long rest before you can use this feature again.
Attack Bonus. You gain a +2 bonus to any attack roll using a weapon with which you have proficiency.
Proficiencies. You have proficiency with all weapons, armor, and shields. You are proficient in riding.
Second Wind. As an action, you can regain hit points equal to half you hit point maximum. If you do so, you must complete a long rest before you can use this feature again.
Extra Attack. You can attack twice per turn.
Two Weapon Fighting. When you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.
Luck You basically have 3 luck dice to give you advantage or another player a disadvantage.(3)
Tough you gain an additional 2 health every level.
Remarkable Athlete Add half your proficiency (round up) to any strength, Dexterity, or constituion check that doesn’t already use your proficiency. And jump distance increase by the number of feet of your strength modifier.
Indomitable Can reroll saving throws one per rest.
Savage Attacker Reroll one damage roll per turn.
Improved Critical – 17 and 20 critical.
Ex-Town Guard, Gambler