Willow Isp



Hit Points: 49
Armor Class: 18
Speed: 30 ft
Spell Save DC: 15 (w/ holy symbol)
Proficiency: +3

STR: 15 ( +2)
DEX: 10 ( +0)
CON: 13 ( +1)
INT: 18 ( +3)
WIS: 20 ( +5)
CHR: 14 ( +2)

Silver Mace: +7 to hit; 1d6 + 5
Javelins (3): +4 to hit; 1d6 + 2 (30 ft/120 ft)
Alchemist’s Fire (3):; +2 to hit; 1d4 (20 ft)

Divinity Spells
-Flare: disadvantage on enemies (non-surprise) attack roll
-Radiance of dawn: Dispels magical darkness and enemies make a con save, take 2d10 + 5 or 1/2

-Sacred Flame: (50 ft) dex save or 1d8 dmg
-Spare the Dying: (touch) restores 1 hp
-Thaumaturgy: (25 ft; 3 effects; 1 min) Magnify voice, flames (flicker, sputter, brighten, dim, etc.), benign tremors, door slam shut, crack glass, smoke paper, ominous sounds (owl, whispers, thunder, wolf, etc.), alter appearance of eyes (solid white, black, etc.)
-Light: (touch; 1 hr) bright 20 ft; dim 20 ft
-Guidance: (touch; 1 min) 1+1d4 ability check
-Resistance: (touch; 1 min) 1d4 to saving throws

Level 1 Spells:
-Faerie Fire: (50 ft; 10 ft radius) reveals creatures who fail dex save
-Burning Hands: (15 ft cone; dex save) 3d6 or 1/2 (add 1d6 for each lvl)
-Cure Wounds: (touch) 2d8 + 2
-Guiding Bolt: (120 ft; 8 to hit) 4d6 radiant; next attack has advantage
-Inflict Wounds: (touch; +8 to hit) 3d10 (
1d10 each lvl)
-Detect Magic: (10 min)
-Detect Good & Evil: (10 min)
-Create or Destroy Water: (30 ft) 10 gallons in container or rain 30 ft cube

Level 2 Spells:
-Scorching Ray: (100 ft; 3 rays; +5 to hit) 2d6 fire dmg
-Flaming Sphere: (50 ft; moves 30 ft; 5 ft diameter; 1 hr) 2d6 or 1/2; ignites flammable objects
-Prayer of Healing: (25 ft; 6 creatures) 1d8 + 6

Level 3 Spells:
-Fireball: (100 ft; 20 ft radius; dex save) 6d6 or 1/2; flammable
-Daylight: (1hr; touch; 120 ft rad bright; 120 ft rad dim) can expel <lvl 3 darkness
-Mass Healing Word: (60 ft; up to 6 creatures) 1d4+8 (+1d4 each lvl)
-Dispel Magic: (100 ft) 2nd level or lower ends; 3rd level or higher DC 10 +spell level
-Protection from Energy: (concentration; 1 hr; touch) protects from acid, cold, fire, lightning or thunder
-Revivify: (touch) revives dead
-Spirit Guardians: (10 min; 15 ft rad; concentration; wis. save) 3d8 or 1/2


A founding member of the Knights, she has been around since the beginning of the campaign.

Name: Willow Isp
Age: 27
Race: Human
Gender: Female
Height: 5’ 11"
Weight: 190 lbs
Eyes: Light Blue
Skin: Olive
Hair: Silver
Class: Cleric
Level: 5
Background: Acolyte (can perform temple services, can get free healing and care at temples of Pelor)
Divine Domain: Light
Deity: Pelor
Alignment: Chaotic Good
Personality Traits: I see omens in every action. The gods try to speak to us, we just need to listen.
Ideals: Charity. I always try to help those in need, no matter the cost.
Bonds: I owe my life to the priest who took me in when my parents died.
Flaws: Compulsively lights torches, sconces, lanterns, candles, etc.
Tattoos: Sun (Upper Chest), Cross (Left Upper Arm), Broken Sword Hilt (Left Ankle), Celtic triangle (Right Ankle), and Guantlet (Right Shoulderblade)

Skills: History (10), Insight (11), Medicine (11), Religion (10)
Proficiencies: Mounts, Herbalism
Languages: Common, Dwarvish, Elvish, Goblin, Draconic
Disadvantages: Stealth
-Add proficiency to Wis and Cha saving throws

Equipment: Chainmail, cleric vestments, cloak, satchel, belt pouch, healer’s kit (3), herbalism kit, potion of healing (3; 2d4+2), holy symbol (mace, lantern, necklace), tome (holy teachings), bedroll, mess kit, rations, waterskin, holy water (5), rope (50 ft), flint and tinder, hilt from a broken sword (add to backstory), alchemist’s fire (3; 1d4; 20ft splash), horse tack
Animals: Dapple Mare (Hoshiko) and German Shepherd (Shichi)
Money: 2521 gp, 59 sp, 58 cp

-Part of the Order of the Guantlet

*insert slightly tragic but mostly mundane back story here (eventually)

Willow Isp

The Dragonsbane Knights geeksquared Ashton_LeBlanc